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-rw-r--r--src/Item.cpp136
1 files changed, 67 insertions, 69 deletions
diff --git a/src/Item.cpp b/src/Item.cpp
index 60991d37a..7950731c0 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -356,95 +356,93 @@ bool cItem::IsEnchantable(short a_ItemType, bool a_FromBook)
-int cItem::GetEnchantability()
+unsigned cItem::GetEnchantability()
{
- int Enchantability = 0;
-
switch (m_ItemType)
{
- case E_ITEM_WOODEN_SWORD: Enchantability = 15; break;
- case E_ITEM_WOODEN_PICKAXE: Enchantability = 15; break;
- case E_ITEM_WOODEN_SHOVEL: Enchantability = 15; break;
- case E_ITEM_WOODEN_AXE: Enchantability = 15; break;
- case E_ITEM_WOODEN_HOE: Enchantability = 15; break;
-
- case E_ITEM_LEATHER_CAP: Enchantability = 15; break;
- case E_ITEM_LEATHER_TUNIC: Enchantability = 15; break;
- case E_ITEM_LEATHER_PANTS: Enchantability = 15; break;
- case E_ITEM_LEATHER_BOOTS: Enchantability = 15; break;
-
- case E_ITEM_STONE_SWORD: Enchantability = 5; break;
- case E_ITEM_STONE_PICKAXE: Enchantability = 5; break;
- case E_ITEM_STONE_SHOVEL: Enchantability = 5; break;
- case E_ITEM_STONE_AXE: Enchantability = 5; break;
- case E_ITEM_STONE_HOE: Enchantability = 5; break;
-
- case E_ITEM_IRON_HELMET: Enchantability = 9; break;
- case E_ITEM_IRON_CHESTPLATE: Enchantability = 9; break;
- case E_ITEM_IRON_LEGGINGS: Enchantability = 9; break;
- case E_ITEM_IRON_BOOTS: Enchantability = 9; break;
-
- case E_ITEM_IRON_SWORD: Enchantability = 14; break;
- case E_ITEM_IRON_PICKAXE: Enchantability = 14; break;
- case E_ITEM_IRON_SHOVEL: Enchantability = 14; break;
- case E_ITEM_IRON_AXE: Enchantability = 14; break;
- case E_ITEM_IRON_HOE: Enchantability = 14; break;
-
- case E_ITEM_CHAIN_HELMET: Enchantability = 12; break;
- case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12; break;
- case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12; break;
- case E_ITEM_CHAIN_BOOTS: Enchantability = 12; break;
-
- case E_ITEM_DIAMOND_HELMET: Enchantability = 10; break;
- case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10; break;
- case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10; break;
- case E_ITEM_DIAMOND_BOOTS: Enchantability = 10; break;
-
- case E_ITEM_DIAMOND_SWORD: Enchantability = 10; break;
- case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10; break;
- case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10; break;
- case E_ITEM_DIAMOND_AXE: Enchantability = 10; break;
- case E_ITEM_DIAMOND_HOE: Enchantability = 10; break;
-
- case E_ITEM_GOLD_HELMET: Enchantability = 25; break;
- case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25; break;
- case E_ITEM_GOLD_LEGGINGS: Enchantability = 25; break;
- case E_ITEM_GOLD_BOOTS: Enchantability = 25; break;
-
- case E_ITEM_GOLD_SWORD: Enchantability = 22; break;
- case E_ITEM_GOLD_PICKAXE: Enchantability = 22; break;
- case E_ITEM_GOLD_SHOVEL: Enchantability = 22; break;
- case E_ITEM_GOLD_AXE: Enchantability = 22; break;
- case E_ITEM_GOLD_HOE: Enchantability = 22; break;
-
- case E_ITEM_FISHING_ROD: Enchantability = 1; break;
- case E_ITEM_BOW: Enchantability = 1; break;
- case E_ITEM_BOOK: Enchantability = 1; break;
- }
-
- return Enchantability;
+ case E_ITEM_WOODEN_SWORD:
+ case E_ITEM_WOODEN_PICKAXE:
+ case E_ITEM_WOODEN_SHOVEL:
+ case E_ITEM_WOODEN_AXE:
+ case E_ITEM_WOODEN_HOE: return 15;
+
+ case E_ITEM_LEATHER_CAP:
+ case E_ITEM_LEATHER_TUNIC:
+ case E_ITEM_LEATHER_PANTS:
+ case E_ITEM_LEATHER_BOOTS: return 15;
+
+ case E_ITEM_STONE_SWORD:
+ case E_ITEM_STONE_PICKAXE:
+ case E_ITEM_STONE_SHOVEL:
+ case E_ITEM_STONE_AXE:
+ case E_ITEM_STONE_HOE: return 5;
+
+ case E_ITEM_IRON_HELMET:
+ case E_ITEM_IRON_CHESTPLATE:
+ case E_ITEM_IRON_LEGGINGS:
+ case E_ITEM_IRON_BOOTS: return 9;
+
+ case E_ITEM_IRON_SWORD:
+ case E_ITEM_IRON_PICKAXE:
+ case E_ITEM_IRON_SHOVEL:
+ case E_ITEM_IRON_AXE:
+ case E_ITEM_IRON_HOE: return 14;
+
+ case E_ITEM_CHAIN_HELMET:
+ case E_ITEM_CHAIN_CHESTPLATE:
+ case E_ITEM_CHAIN_LEGGINGS:
+ case E_ITEM_CHAIN_BOOTS: return 12;
+
+ case E_ITEM_DIAMOND_HELMET:
+ case E_ITEM_DIAMOND_CHESTPLATE:
+ case E_ITEM_DIAMOND_LEGGINGS:
+ case E_ITEM_DIAMOND_BOOTS: return 10;
+
+ case E_ITEM_DIAMOND_SWORD:
+ case E_ITEM_DIAMOND_PICKAXE:
+ case E_ITEM_DIAMOND_SHOVEL:
+ case E_ITEM_DIAMOND_AXE:
+ case E_ITEM_DIAMOND_HOE: return 10;
+
+ case E_ITEM_GOLD_HELMET:
+ case E_ITEM_GOLD_CHESTPLATE:
+ case E_ITEM_GOLD_LEGGINGS:
+ case E_ITEM_GOLD_BOOTS: return 25;
+
+ case E_ITEM_GOLD_SWORD:
+ case E_ITEM_GOLD_PICKAXE:
+ case E_ITEM_GOLD_SHOVEL:
+ case E_ITEM_GOLD_AXE:
+ case E_ITEM_GOLD_HOE: return 22;
+
+ case E_ITEM_FISHING_ROD:
+ case E_ITEM_BOW:
+ case E_ITEM_BOOK: return 1;
+ }
+
+ return 0;
}
-bool cItem::EnchantByXPLevels(int a_NumXPLevels, MTRand & a_Random)
+bool cItem::EnchantByXPLevels(unsigned a_NumXPLevels, MTRand & a_Random)
{
if (!cItem::IsEnchantable(m_ItemType))
{
return false;
}
- int Enchantability = GetEnchantability();
+ const auto Enchantability = GetEnchantability();
if (Enchantability == 0)
{
return false;
}
- int ModifiedEnchantmentLevel = a_NumXPLevels + a_Random.RandInt(Enchantability / 4) + a_Random.RandInt(Enchantability / 4) + 1;
- float RandomBonus = 1.0F + (a_Random.RandReal() + a_Random.RandReal() - 1.0F) * 0.15F;
- int FinalEnchantmentLevel = static_cast<int>(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
+ const auto ModifiedEnchantmentLevel = a_NumXPLevels + a_Random.RandInt(Enchantability / 4) + a_Random.RandInt(Enchantability / 4) + 1;
+ const auto RandomBonus = 1.0F + (a_Random.RandReal() + a_Random.RandReal() - 1.0F) * 0.15F;
+ const auto FinalEnchantmentLevel = static_cast<unsigned>(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
cWeightedEnchantments Enchantments;
cEnchantments::AddItemEnchantmentWeights(Enchantments, m_ItemType, FinalEnchantmentLevel);